Jedah, one of the high nobles of Makai, is resurrected after a premature death long ago. Marionette ( Vampire Savior 2 and Vampire Hunter 2 only) Returning Fightersĭee (Evil Donovan) ( Vampire: Darkstalkers Collection only) In Dark Force Power, the player can still activate their special enhancement but they have to press a unique button combination rather than it being tied to whether or not the player is in Dark Force mode. The PlayStation version separates Dark Force into 2 modes from which the player chooses before each match: "Dark Force Change" is the same as the traditional Dark Force mode, whereas "Dark Force Power" is an enhanced mode that takes 2 bars of super meter and the player can inflict damage that is not recoverable (but will also take non-recoverable damage). The game also introduces the "Dark Force System" which uses a bar of super meter to allow players to perform special abilities unique to each character for a limited period. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player doesn't take damage.
Similar to Rare's Killer Instinct, when one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round but in contrast to a traditional fighting game where the life bar resets after each round, the victorious fighter retains their remaining life bar. Vampire Savior eschews the traditional round-based system in favor of what is dubbed the "Damage Gauge System": battles take place during a single round, with each fighter having two life bars (by default) and corresponding life markers. if Morrigan is defeated, the next fight the player will play as Morrigan). It also features a secret character/mode, Shadow, where the player assumes the identity of the defeated character for the next fight (e.g. Taking their place were four new characters: Jedah, Lilith, Q-Bee and B. The game retains the character roster of Darkstalkers: The Night Warriors, omitting Donovan, Huitzil and Pyron from the lineup. but this model have expansion RAM issues with some games, so let's continue to consider the presence of 74HC157 chips as a reliable hint regarding expansion RAM support. I'm not sure, but it may concern the expansion RAM support :- 3 in 1 : region bypass, cheat codes, save data storage- 4 in 1 : everything above + 1MB/4MB expansion RAM"5 in 1" carts are also sometimes mentioned, but that's just some commercial jazz which makes the distinction between 1MB and 4MB expansion RAM.īTW, rather than trusting cartridge label, it's better to open the cartridge and check the electronic components on the PCB :- A couple of 74HC157 chips → expansion RAM available- No 74HC157 chips → sorry, no expansion RAM(Of course, presence of 74HC157 chips doesn't guarantee that expansion RAM feature is functional : in case of defective chips, then it won't be recognized by games, and few Action Replay cartridge revisions have issues with some games etc)ĮDIT : it looks like Action Replay hardware revision SA19-5 uses a CPLD instead of two HC157 gates. If you're not sure if your Action Replay is concerned by this problem, please post a picture of both from and rear sides of its PCB.Īlso, can you please test with another game not requiring expansion RAM and not having any special problem, such as NiGHTs into Dreams ? This may be useful to see if your Saturn lock up is caused by expansion RAM or anything else, such as power supply, or CD-ROM unit etc. Link above is dead, but its contents is cached on : > you to use an unmodified ARP with 4MB games: > a few games so they will always think they see a 4MB cartridge.
> I've created some PAR codes that patch the cartridge detection routine in > states Vampire Saviour will not work at all. > this would seem contrary to the description of the problem by NCS which It seemed to actually work better with an unmodified cart, though
> has missing graphics (reload the game again to fix this) and sometimes will The only exception is Vampire Saviour, which > I've performed this modification and it works.
> NCS has details about how to fix the early versions of the ARP cartridges You're referring to an issue mentioned in good old "satar.txt" technical information file from Charles MacDonald :